Syndaver - Final Year Unity Project

This was my final year project at university, in which we produced a procedurally generated VR first person shooter for the oculus rift. I took on the responsibility of writing the level generation and compiling the assets amongst others. The game was very visually well produced due to the quality of models our 3D designer produced as well as the use of high end shaders, however this caused the project to be quite large and intensive.

The generation of level layouts and enemys based on random seed generation was very successful, and should the project of continued would of been expanded upon for daily seeds, seed sharing, and challenges

This was the first real challange we faced in creating game software in a team, and we were able to utilise our collective skills to assign roles appropriately and create a structured and devisive development plan